Additional functions
Run your own logic after message delivery
You can run your own arbitrary JS code before or after the onMessage gets executed.
var _M = _M || {}; //depending on when your script is executed, the _M namespace might exist or not.
_M.preEventHandler = function (incomingMessage) {
console.log("Gets executed before the event handler gets called at all, so the first moment data comes into your website", incomingMessage);
};
_M.preRender = function (incomingMessage, pendingDomChange) {
console.log("Gets executed before the render of an incoming DOM Change. The DOM change itself is built and ready to render.", incomingMessage);
};
_M.postRender = function (incomingMessage) {
console.log("Gets executed after the render of an incoming DOM Change", incomingMessage);
};
Send your own event from anywhere in the backend code
To all users
ActiveSessionRegistry.getInstance().sendToAll( obj );
If you specifically want to send DOMChanges, you'll need to build it:
ActiveSessionRegistry.getInstance().sendToAll(DOMChanges.of("my-field", obj).build());
To a specific user
ActiveSessionRegistry.getInstance().sendToSession(obj, sessionId);
TODO: A cache is used to determine if the last sent message has already been sent to the user. This allows you to call this method in intervals with duplicate events without having to worry about passing duplicate data to the user.
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